This Season's Minesweeper Leaders
Monthly ranked leaderboard with exclusive rewards · Season Apr 2026
The Minesweeper season leaderboard resets for each monthly season, giving ranked players a fresh race for top times, seasonal rewards, and archived standings. Where the all-time Best Players table records permanent history, this page is the live race: only solves recorded during the selected season count here. Season Apr 2026 runs from April 01 to May 01, 2026 - times submitted before the cutoff lock in your final placement and rewards. The Beginner pace to beat right now is 3.171s, set by Scarlett_beissel.
Started
Apr 01, 2026
Ends
May 01, 2026
Status
Active
Entries
47
Beginner Rankings
· Season Apr 2026
Compete
| # | Player | Best Time | 3BV/s | Efficiency | Date |
|---|---|---|---|---|---|
|
Scarlett_beissel
Scout
|
3.171s | 1.58 | 62.5% | 2026-09-08 | |
|
qqwref
Detector
|
3.623s | 2.21 | 80.0% | 2026-08-19 | |
|
rtrvt
Scout
|
5.128s | 1.75 | 100.0% | 2026-07-02 | |
| 4 |
1761723
Strategist
|
6.849s | 1.31 | 69.2% | 2026-05-14 |
| 5 |
Tythan_Dang
Spotter
|
7.687s | 1.82 | 77.8% | 2026-09-26 |
| 6 |
Mou
Detector
|
9.941s | 0.60 | 37.5% | 2026-05-04 |
| 7 |
Jacco_Rodewijk
Spotter
|
10.684s | 1.40 | 60.0% | 2026-07-12 |
| 8 |
Gamejam9
Tactician
|
10.737s | 0.56 | 40.0% | 2026-09-29 |
| 9 |
Velocity_brad
Spotter
|
13.949s | 0.93 | 43.3% | 2026-08-04 |
| 10 |
Bo_L_Gia
Spotter
|
14.704s | 0.95 | 56.0% | 2026-05-01 |
| 11 |
Liliya_Imasheva
Spotter
|
14.942s | 1.34 | 76.9% | 2026-05-21 |
| 12 |
real_prop
Detector
|
16.180s | 0.56 | 34.6% | 2026-09-25 |
| 13 |
Ves
Spotter
|
16.785s | 0.54 | 37.5% | 2026-09-26 |
| 14 |
Tintin_DR
Spotter
|
17.703s | 0.85 | 53.6% | 2026-04-09 |
| 15 |
Danial_Khan
Detector
|
17.775s | 0.68 | 50.0% | 2026-07-24 |
| 16 |
milaa019
Spotter
|
19.429s | 0.41 | 40.0% | 2026-05-08 |
| 17 |
acleverlittledog
Spotter
|
19.675s | 0.92 | 94.7% | 2026-04-06 |
| 18 |
David_Xu
Spotter
|
19.867s | 1.21 | 57.1% | 2026-05-05 |
| 19 |
Chloe_Yu
Detector
|
20.376s | 0.34 | 63.6% | 2026-09-24 |
| 20 |
Trm_Phm
Spotter
|
20.501s | 0.58 | 48.0% | 2026-08-31 |
| 21 |
daryn_collins
Spotter
|
20.758s | 0.58 | 70.6% | 2026-06-15 |
| 22 |
Rhys_Hicks
Detector
|
21.664s | 0.55 | 50.0% | 2026-08-31 |
| 23 |
Jaime_Esteban_Duran_Colmenar
Spotter
|
22.882s | 0.74 | 89.5% | 2026-09-15 |
| 24 |
Souju
Spotter
|
23.013s | 0.56 | 54.2% | 2026-09-24 |
| 25 |
Yohan_Thomas
Detector
|
23.565s | 0.55 | 59.1% | 2026-07-15 |
| 26 |
jayinside
Spotter
|
23.645s | 0.51 | 50.0% | 2026-07-19 |
| 27 |
nineoo
Spotter
|
25.555s | 0.63 | 69.6% | 2026-06-07 |
| 28 |
Jay_Jay
Spotter
|
29.017s | 0.52 | 62.5% | 2026-07-19 |
| 29 |
Meher_Mher
Detector
|
29.063s | 0.58 | 60.7% | 2026-09-03 |
| 30 |
Diva_Muthiah_Sholihah
Spotter
|
29.519s | 0.51 | 46.9% | 2026-07-06 |
| 31 |
goaterpl
Spotter
|
29.764s | 0.64 | 90.5% | 2026-05-21 |
| 32 |
PrintingPress1
Spotter
|
29.942s | 0.47 | 87.5% | 2026-09-30 |
| 33 |
Bamboozed
Spotter
|
31.630s | 0.41 | 44.8% | 2026-05-14 |
| 34 |
gothinwhite
Spotter
|
34.723s | 0.32 | 50.0% | 2026-09-01 |
| 35 |
qBvsinA
Spotter
|
35.171s | 0.40 | 60.9% | 2026-07-06 |
| 36 |
D30
Sapper
|
38.699s | 0.41 | 94.1% | 2026-05-30 |
| 37 |
Liam_Schultz
Spotter
|
39.651s | 0.40 | 42.1% | 2026-04-10 |
| 38 |
halo
Spotter
|
39.698s | 0.30 | 44.4% | 2026-09-23 |
| 39 |
Tomas_Mesaros
Spotter
|
44.474s | 0.45 | 66.7% | 2026-06-05 |
| 40 |
Laybit
Spotter
|
45.609s | 0.20 | 56.2% | 2026-05-21 |
| 41 |
BookI0
Spotter
|
53.856s | 0.22 | 50.0% | 2026-05-12 |
| 42 |
Tin_Khi
Spotter
|
60.512s | 0.12 | 25.0% | 2026-05-04 |
| 43 |
ShibyGX
Spotter
|
74.322s | 0.26 | 59.4% | 2026-09-23 |
| 44 |
dragonlover1012
Spotter
|
105.105s | 0.05 | 100.0% | 2026-04-12 |
| 45 |
finn_McAllister
Novice
|
118.738s | 0.08 | 35.7% | 2026-09-29 |
| 46 |
blood_wichita
Novice
|
127.236s | 0.09 | 29.7% | 2026-06-07 |
| 47 |
DustyThunder_1
Novice
|
192.217s | 0.11 | 67.7% | 2026-04-23 |
Key Points
- Season Leaders shows the best time per player within the current season - it resets monthly, so standings are always competitive and newcomers can challenge for top spots.
- Unlike Best Players (all-time), season placement is used to determine season-end rewards including exclusive cosmetic items, coins, and trophies unavailable elsewhere.
- Only your single fastest solve per difficulty counts for placement - completing many games helps you improve but does not directly increase your ranking position.
- Use the season dropdown to browse archived past seasons and see historical leaderboards.
- Players marked with ★ Premium have an active Premium subscription - Premium status does not affect gameplay, scores, or placement.
Building Your Season Standing
1
Submit a ranked game early in the season. Entering at least one result early guarantees you a season position even before you improve. A placeholder time is better than no entry when the season ends - late joiners often miss reward thresholds by one game.
2
Focus on your strongest difficulty. Season rewards are distributed per difficulty. Specialising in one board size and placing in the top tier of that category earns more than a mediocre placement across all three.
3
Aim for top 10% for meaningful rewards. Season rewards scale with rank percentile. Top 3 earn exclusive legendary items; top 10% earn epic-tier coins and trophies. Check where the threshold sits as the season progresses.
4
Submit your best time before the cutoff. Season scores are locked at the end date shown in the season timeline. Make your best-effort attempts at least a day before cutoff to avoid missing the window due to downtime.
Pro Tips
- Season rewards include items not available anywhere else. Some cosmetics and trophies are exclusive to top season finishers - they cannot be purchased in the shop or obtained through quests after the season ends.
- New seasons make the board competitive again. Even if you finished low last season, a new season is a clean start - veteran players and newcomers compete on equal footing from day one of each season.
- Check the season end date in the timeline above. Planning a push session in the final days of a season - when standings are established but still movable - is the most efficient use of your competitive effort.