Minesweeper Cheat Sheet

Every formation that solves itself, the numbers, and the specs — on one page. In each diagram the revealed numbers sit on the top row and the answer for the covered cells beneath them. All of it is verified by exhaustive enumeration, not by convention.

covered mine safe

Patterns that solve themselves

1-2-1 along a wall

121

Mines under the two 1s; the cell under the 2 is safe. A mine in the middle would satisfy both 1s at once and leave the 2 one short.

1-2-2-1 along a wall

1221

The inverse of the 1-2-1: mines under the two 2s, safe under the end 1s. Resolves two mines and two safe cells at once.

2-1-2 (needs a wider row)

212

Impossible over only three covered cells. Over five: mine under the middle 1 and at each far end, safe under both 2s.

1-1 along a wall

11
??

Both 1s share the same mine, so any cell touching only the second 1 — the one past it — is safe. The fastest way to open a wall.

1-2 at a border

12
??

The 2 needs one more mine than the 1 can account for, and only one cell is unique to it. That far cell is a mine.

Corner and edge counts

3?
??

A corner cell touches 3 neighbours, an edge cell 5, an open cell 8. A 3 in the corner means all three are mines.

The numbers

DigitColourMeansHow common
1Blue1 adjacent mineMost frequent clue on every board
2Green2 adjacent minesBackbone of the 1-2 and 1-2-1 patterns
3Red3 adjacent minesCommon on Expert; often locks a whole edge
4Dark blue4 adjacent minesHalf the neighbours; usually a dense cluster
5Maroon5 adjacent minesRare outside Expert
6Teal6 adjacent minesUncommon; strongly constrains everything near it
7Black7 adjacent minesRare enough to be worth a screenshot
8GreyAll 8 neighbours are minesThe rarest cell in the game

There is no 9 and there cannot be: a cell has at most eight neighbours.

Boards and benchmarks

BoardGridMinesDensityAbove averageStrongElite
Beginner9 × 91012.3%< 120s< 60s< 30s
Intermediate16 × 164015.6%< 300s< 150s< 80s
Expert30 × 169920.6%< 200s< 100s< 60s

Metrics worth knowing

TermDefinition
3BVMinimum left clicks to clear a board with perfect play. Each opening counts once, plus every safe cell outside an opening.
3BV/s3BV divided by your finishing time. What competitive players compare instead of raw seconds.
Efficiency3BV divided by clicks actually used, as a percentage. Chording can push it above 100%.
ChordBoth buttons on a fully-flagged number opens every remaining neighbour at once.
FlaglessClearing with no flags at all. Saves up to 99 clicks on Expert but forfeits chording.
True 50/50Two covered cells, one mine, no clue separating them. Genuinely unsolvable.

Work out a board's 3BV with the 3BV calculator, check where a time places with Is My Time Good?, read the full reasoning in the pattern guide, or start from the rules.